title screen of Terraria is a scrolling screen that is moving leftward. This moving background is the same that is within the game, but because the background only moves based on the character's actions, I've only been bothered by the title screen. Generally I can navigate the menu quickly enough to avoid much sickness.
deck editing screens, deck selection, and victory screens, the background scrolls diagonally. When I originally played this game, I wrote an email to the developer Friday night, and continued playing. The game was interesting enough to grin and bear it thought the sickness. Within a business day of receiving my email, the developer added a setting to their settings file that disables background movement.
main menu is inside of a pod orbiting a ship. While looking at the menu options, stars are moving in the background.
Room Motion via VRRoom Motion is when a Virtual Reality (VR) room moves differently than the Real Life (RL) room does. This can be seen in elevators, games with vehicle movement (at least when the player is inside the vehicle, but not if the player is 3rd person controlling the vehicle), or forced movement. I have since gained much stronger VR legs, and have a Steam Curator VR Motion, with the goal of helping people understand the kinds of Room Motion a game has.
The title screen is in motion. Much like Terraria. There is a hidden setting in /profiles/settings.properties called mainMenuDrift that can be set to false to disable it
Ziggurat by MilkstoneThe post boss victory screen has a background in motion over text. I believe if this part of a room navigated by the player, it wouldn't give me motion sickness, but because it has text on it it does. Similar to Bloodline Champions.
Andrew Krausnick notes that there is an option to disable the scrolling parallax.