Aug 1, 2016

Games That Give Me Motion Sickness

About four years ago I first noticed that scrolling screens that were not controlled by the player caused me motion sickness. This seems to be worsened by a need to read text on or near the scrolling image.

Terraria

The title screen of Terraria is a scrolling screen that is moving leftward. This moving background is the same that is within the game, but because the background only moves based on the character's actions, I've only been bothered by the title screen. Generally I can navigate the menu quickly enough to avoid much sickness.

Card City Nights

In deck editing screens, deck selection, and victory screens, the background scrolls diagonally. When I originally played this game, I wrote an email to the developer Friday night, and continued playing. The game was interesting enough to grin and bear it thought the sickness. Within a business day of receiving my email, the developer added a setting to their settings file that disables background movement.
In: C:\Users\[USERNAME]\AppData\LocalLow\Ludosity\CardCityNights\Profile.txt
DeactivateBackgroundScrolling|100

Cthulhu Realms

In July 2016, the title screen had a scrolling background. In September 2016 they upgraded the look of the title screen to be in a significantly decorated room. Alas, this room is navigated by a floating camera that moves from place to place in the room as a loop.

Magic 2014

I'm not certain which year of Magic, but at least one screen had a rotation around an object view which I think was a victory screen.

Bloodline Champions

The victory screen rotates around the playfield. (last tested in 2012 iirc)

Free Fall - Maleficent

In the Moors questline, level 200 (start of chapter 11) introduces a water character with flowing water around them. This is presented as a scrolling background. 

Star Trek: Bridge Crew

After spending 20 minutes fighting with UPlay, the main menu is inside of a pod orbiting a ship. While looking at the menu options, stars are moving in the background. 

Room Motion via VR

Room Motion is when a Virtual Reality (VR) room moves differently than the Real Life (RL) room does. This can be seen in elevators, games with vehicle movement (at least when the player is inside the vehicle, but not if the player is 3rd person controlling the vehicle), or forced movement.