VR Motion extended entry
After loading into a zone, the player is sometime dropped into the avatar's height. 80% of the time when loading into a new zone, there was Room Motion as though the game didn't realize it put me at a different height than they had originally measured me for.
View height is Room Motion adjusted based on nearby stairs. By putting your RL head position over an staircase, ramp or box, the VR position can be shifted up or down to where your avatar's height would be in that position.
System menu gives a glitchy motion view. When paused, the view traveled about 2 to 5 meters in distance in a repeated path in the course of less than a second, repeating as quickly as it could.
Other players are able to cause your avatar's view height to move. I watched a player move a held marker under another player, and their viewpoint was forced up as though they were walking on the marker. The marker player then pulled the marker above her head, and the other player rose up higher up until the marker was no longer under them, at which point they snaped back to the ground.
Normal movement is a modified teleport system, in which you tell your avatar where you want to go, and you watch from your existing position as your avatar moves to the new position. Really nifty way to include travel time without pushing the player's viewpoint.
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